If it doesn't reinvent the wheel, Payday 3 modernizes its four-player heist formula with accuracy and intelligence, and that's all we ask of it. The eight missions available to date are well done - and make excellent use of the few new mechanics. All in all, the life of a “controller in hand” thug is still just as demanding. Even if we can criticize a slight lack of content, especially for the arsenal, this third part already sticks to the skin with a system of skills, difficulty modes which always make you want to start again and achieve the ideal run. A superb foundation for the future.
The latest entry in the heist series has the potential to become a
worthy successor to Payday 2 which managed to bring together a huge
community of players. We just need to wait until the developers provide
more content and add some pretty basic online functionalities that are
missing (e.g. voice chat), because the game’s current state leaves a lot
to be desired.
Ultimately, PAYDAY 3 offers a fun combination of stealth and action/shooter gameplay in a way that no other game outside of the series does, and that certainly has merit in its own. But it still needs a lot more content if it's ever to replace its established predecessor at some point, and it needs significant redesign in the key area of progression to avoid alienating its audience.
Payday 3 could be one of the slickest co-op shooters around, but it's mired by a grindy progression system and its always-online nature. It needs some time to cook before it's worth digging in.
Payday 3 introduces a few changes to its decade-old arcade heist formula, and yet still feels very much like a product of a bygone era. Returning fans will find many missing features and lack of content to grumble about, while newcomers were turned away with unplayable servers during launch week, and it's hard to tell if either group will be back.
Payday 3 is a competently made and fairly polished heist-’em-up but while stealth gets an upgrade, the shooting is the same as its decade-old predecessor. Hitman-esque levels provide a nice distraction, but this feels like a foundation for Payday 3 as a live service game rather than a total product.
Starbreeze promised the apex of the Payday series and delivered a game that looks last-gen that's nearly impossible to play thanks to the terrible matchmaking and the awful servers. This game is a joke and should be called an alpha version.
If you're hoping for a decent single-player experience, you're **** out of luck. Payday 3 is a resolutely co-op affair, but then, you'll need people you can trust to pull of the perfect heist. Either way, this is a first-person shooter that's criminally good fun.
TGG – 7/ 10
AUDIO7/10
Appropriately cinematic music as you set up your heist of choice, and plenty of in-game lines of chatter. There is an odd bug where lots of audio occasionally plays on top of one another on the main menu, though.
VISUALS 7/10
Perfectly decent. Each environment is tight and compact, but packs in the requisite detail, while character models – including the classic payday gang of Dallas, Hoxton, Wolf, and Chains, alongside newbies Pearl and Joy – also look good.
PLAYABILITY 7/10
Robust first-person shooter mechanics and stealth options make for a flexible and enjoyable experience, no matter which heist you choose to partake in. Get a posse of four together, all communicating and coordinating like they should, and Payday 3 is magic.
DELIVERY 8/10
Eight heists, each presenting their own set of challenges. You'll soon blow through those, of course, which leaves you with either refining your approach and getting down to clockwork precision or braving the higher difficulties.
I get it - Release is a mess. But considering we’re going to be playing the game for 5+ years (like we played PD2 for 10 years) Im not overly concerned about the server situation. I really like the game so fare and the fundamentals are there, I also know they’ll deliver the game I will love in time. Just off to a rough start, will be back to the heisting we love soon.
Pretty alright basic gunplay yet the game's design is far worse than Payday 2. The number of guns and other gear is underwhelming, the AI are so laughably bad that they actually regressed from Payday 2. These idiotic teammates are unable to figure out that I'm getting beat down by a cloaker right in front of them and for some reason they all go downstairs right under where I'm getting beaten and all 3 just stand there doing nothing. Mission design is confusing and feel way more linear than in Payday 2. The controls are not explained well while feeling clunky. Matchmaking is "modernized" in a weird way where you can only join into random games without knowing if the players are going stealth or loud. It also takes ages to find a game. In general, the game needs an almost complete overhaul to be decent.
Nur 6 Überfälle, nerviges Level-System, langsame Server, Online Zwang und viele Bugs lassen das Spiel schlecht dastehen. Wenn sich nicht bald grundlegend etwas ändert, muss ich dieses Spiel leider als Reinfall bezeichnen
SummaryPAYDAY 3 is the sequel to one of the most popular co-op shooters ever. Since its release, PAYDAY-players have been reveling in the thrill of a perfectly planned and executed heist. That’s what makes PAYDAY a high-octane, co-op FPS experience without equal. Step out of retirement back into the life of crime in the shoes of the Payday Gang...