Even with that gripe, Lost in Random just does so much right that it doesn't even really matter. I wouldn't trade my experience in the game for anything, and I'd be willing to get lost in the world of Random all-over gain. If you're on the fence, trust me, just roll the dice and jump on in, because you won't regret it.
Gothic fairytale stylings and unique mish-mash of systems come together into yet another great example of Zoink's boundless creativity and game design chops. Fans of Burton-esque worlds and tabletop tropes would do well to get Lost in Random.
this Game is very Nice. it has a really great story, nice Mecanics and its actually good with no microtransactions by Ea (something wonderful and rare i would say. say.)
its a very long game about ca. 10 h but if you play the game you can finish it it ain't persona 5. this game is a good one. 8-10/10 would recommend
Lost In Random is a delightful, sprawling action adventure set in a dark but fun Tim Burton-esque universe. Its combat doesn't always hold up but exploring its worlds absolutely does.
Lost in Random enjoys an exquisite universe, between an artistic direction reminiscent of the golden age of stop motion and a particularly rich narration. Add to that combat mechanics cleverly built and well executed despite some redundancies and some under-exploited ideas. But in the end, Zoink offers us a fascinating macabre tale that never runs out of steam over time and is worth browsing.
Lost in Random is a magical experience in several areas. The story, presentation, and world are a joy to experience from start to finish, with a few minor exceptions. On the other hand, the combat is initially refreshing but is hindered by the length of encounters and a lack of depth in its mechanics, so later encounters feel like a frustrating chore. It's a fun action-adventure in short bursts, and Lost in Random deserves much more attention than it has received.
Great game in fantastic art style. Like playing a 90s Burton/Selick movie. I think some people are forgetting this is an indie studio. Review bombing because your language isn't localised (you can see if it is or not before buying, so just don't buy?) is very silly.
Upon reaching the age of 12 a person’s fate is decided by the roll of cursed black die, but when Even's sister is abducted by the wicked Queen, she journeys across the six realms of Random to rescue her.
The world of random is an interesting one full of entertaining characters, and the card/dice combination makes for some unique combat mechanics. A number of missions are stretched out longer than is really necessary however, and towards the end of the game combat encounters begin to feel like a bit of a chore, especially since the cards available to use never really evolve all that much from those you begin the game with.
Let me start by saying this game has a lovely style. The artwork is amazing and I love the feel of this crazy little world. It reminds me of The nightmare Before Christmas in a lot of ways. Just stunning.
The characters you meet on your journey are fun and quirky, and the quests are never dull.
In terms of art and story, this is a 10 easily.
What I didn't enjoy so much was the combat.
It is very, very repetitive. And depending on the cards you get, man, some of the boss battles can go on for an age. I never felt like I was going to really die that often, but sometimes it would take 30 minutes to beat a boss fight and by the end of it, I was bored of the encounter.
Now, that may have been me, and my combat approach, and sure, other peoples mileage may vary on that point.
So to conclude, I found Lost In random to be a beautiful, charming and fun game, somewhat hampered by a long, drawn out and frustrating combat system.
No chapter select after finishing the game
No backtracking
No multiple save files
Half the trophies can be missed
Combat is bad, like expected in a game made by a highschool student, not even indie game level
Dialog can be skipped but the audio still plays
Had 1 random crash
Art direction serves as a cover up to bad graphics most of the time. You can clip into most walls and objects, player camera gets often obscured during game play.
Traversal is slow and very limited, sprinting doesn't really feel any faster than walking but it does cripple how fast you can turn
I wouldn't recommend it to any gamer friends, maybe to someone i hate
SummaryPlay the odds in Lost in Random™, a gothic fairytale-inspired action adventure where every citizen’s fate is determined by the roll of a dice. Ruled by a wicked Queen, the kingdom of Random is divided into six shadowy realms where life is dictated by a cursed black dice. In this story, from the award-winning Swedish game studio Zoink and...