Sea of Stars is an amazing-looking and sounding title that has captured all you love from classic turn-based RPGs and improved upon it. I can’t recommend this game enough; this is how you modernise and pay tribute to a classic genre.
As a kid growing up alongside some of those early Super Nintendo and PlayStation RPGs, Sea of Stars feels like the classics I remember; and I mean that in the purest sense. When you’re toddling about, hardly old enough to understand some of the words on the screen, nostalgia often compensates for aspects that may have grown less appealing through the years. However, if I were to dream up any old favorite from memory, I’d imagine it’d turn out something like this. Sea of Stars is endlessly charming, bright, and packing a ton of heart — another timeless addition among the classics.
Sea of Stars successfully modernizes and builds on the traditional 2D pixel RPG game and proves how such a genre has the potential to thrive among the saturated market hype for realistic games through beautiful storytelling, engaging gameplay, and brilliantly written characters.
A polished, cleverly designed, and utterly joyful experience, Sea of Stars takes the best parts of classic RPGs and distils their essence into something at once comfortingly nostalgic and refreshingly modern. Its combat system twists traditional turn-based combat into a satisfyingly tactile blend of strategy and execution, making exploring every inch of its gorgeous world an absolute pleasure. Despite some odd pacing in the final act and the occasional cringey joke, Sea of Stars holds up as a fantastic modern RPG and a must-play for fans of the genre.
Sea of Stars is an old-school JRPG, cut on modern molds, which because of its dragging and template solutions turns from a fun adventure into a routine work.
Perfeito sinceramente não achei que fosse isso todo que o povo falou sobre o jogo ainda bem que ele saiu no game pass para as pessoas conseguirem aproveitar a história boa desse jogo aproveite esse jogo em quanto ele está em serviços. Não achei nenhum bug durante a minha gameplay no jogo todo
I can't bring myself to rate it a 6, so 7 it is. And it pains me to give such a low note to this game, that I waited years for.
Pros :
- The visuals and effects are incredible. The day-to-night shift is something I've never seen before, and underused in this game my opinion.
- The basic idea behind the combat system (locks, timed hits) is just perfect.
- Amazing gameplay overall.
- Elements of the storyline are really unique. It's definitely not a copy of something else, they came up with very original stuff.
Neutral :
- It's a bit too colorful for my taste. Most areas feel alien in some way, like pink rocks and blue trees. Used sparingly, it would be okay, but here, most of the levels and towns are like that. I missed the Chrono Trigger settings where everything felt so real.
- I was underwhelmed by the music, and this is really a surprise given the people involved and the obvious care they put into it. I can't say I heard a memorable song, and some songs were quite annoying.
Cons :
- Story and characters. This game desperately needed professional writers who can create an engaging plot, and fully fleshed-out characters, and this to me is the greatest flaw of this game. I found myself bored most of the time,and I would just mash buttons to go through dialogues. The characters are one-dimensional, none of them have a clear quest or evolution throughout the game. Dialogues can be pretty cringy, but I don't mind that so much (early Final Fantasy games could be pretty cringy too). But combine all of this together and it becomes this convoluted plot that has very little charm or appeal, and makes little sense.
- Non-existent character advancement. Leveling up is almost useless, as stats don't make much of a difference. You get 3 skills per characters, of which only 1 or 2 is really useful, so after a few hours of play, you're done for the rest of the game, it'll be the same thing over and over during combat. Very little equipment is available, which could be okay (like in Chrono Trigger), but again it's the combination of all these things that makes it disappointing.
- I love the occasional puzzle, but here it's non-stop. It gets tedious and repetitive. I wish more dungeons were more about exploring, finding treasures, etc.
- Virtually no exploration. The storyline tales you from area to area, and that's it. There's 1 or 2 moments in the game where you can explore freely, but there's very little so find or see. No compelling side quests either.
I feel bad giving such a negative review to a great little studio who obviously made a game with their heart.
This game is an unbelievable pain in the ass. And it flipping kills me as the storyline is absolutely fantastic. The combat is a chore. It's like they took the Mario and Luigi formula, misbalanced it by making every damn enemy hit like a truck, and then go, "Hey that'll do." Sure I can augment the game and make it easier, but that just feels like cheating. It really should have been the default option. Also you can't run away from a single fight. It takes one of the most basic turn based functions and doesn't give you it. That coupled with every enemy hitting like a truck, makes the inbetween boss trecks precarious, tedious and frankly unforgiving, but then the bosses have the easiest telegraphing and go down like sacks of crap. Stick to making notoriously difficult platformers Sabotage. This is a chore. It gets a 4 for its brilliant story and nothing else.
Average game
the amount of glow-up reviews im seeing just boils my blood ; either by fake bot accounts or ppl shilling HARD for this game ; the combat is fun for the first hour and then its very repetitive soon after ; im like halfway into the game and each character still only has 2 abilities with a very limited mana pool so you can only cast basically once each battle , theres team attacks but you have to build up a meter to use them and usually the monsters are already long dead before you can even utilize them at all , basically for bosses its only useful for
I felt at times I was mashing X to speed up the wall of text I was all too accustomed to not wanting to read to progress the story forward , theres no option to unequip items and accessories and amulets are very missable with areas becoming non-acessible once you've cleared certain story points ; at times it really feels like a playstore android JRPG game behind a 31 $ price tag when those games are for free or very low cost
I really cant recommend with the limited content the game has , some ppl praise the combat system but really its very shallow and you'll get bored of it almost immediately , how does this draw inspiration from past games when this game has the look, the feel of something you can make out of RPG-MAKER on the Playstation? theres no sidequest, theres a couple of secrets sure but nothing too wow about it , npcs talk on and on and on to the point you just want to progress , the story was so forgettable or barely explained I honestly forgot halfway through what the end goal for the two characers was supposed to be and frankly its a narrative I hardly cared for ; its not worth 30$ for what it is with and that is a very very basic JRPG that doesn't even come close to the 90's JRPG its somewhere in the NES level of content of JRPG and even some NES JRPG's blow this game out the water in content , storetelling, and combat mechanics
SummarySea of Stars is a turn-based RPG inspired by the classics. A prequel story set in The Messenger's universe, it tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmanc...