Another great addition to the Fire Emblem series, the newest chapter offers amazing visuals, an entirely captivating story and engrossing gameplay. Neither veterans nor newcomers should miss a change for one of the best offerings for the 3DS.
FE Fates proves once again its leadership in the genre. This is the game we've enjoyed the most so far, offering a very deep, engaging and challenging adventure that won't let you turn off your 3DS till you've finished playing it.
My favorite Fire Emblem, best maps ever made, challenging, fun to build your characters, relationships and your castle, you cannot go wrong. The pair up system is much more balanced compared to Fire Emblem Awakening a must have for every fan of the franchise, for starters i would recommend his counterpart Fire Emblem Birthright, which is pretty good too.
Conquest had the best gameplay and the story was better handled than in Birthright. It was also the hardest version but enjoyable. Some plot holes but nothing too bad. The original soundtrack was also very good.
Conquest wants to conquer the Fire Emblem fans. It's the most difficult and varied title in the Fates trilogy. The best option for players that demand a long and challenging a strategic and tactic videogame.
An excellent follow-up to its memorable predecessor, Fire Emblem Fates offers accessibility for the newcomer and strategic depth to the veteran in any of its versions and it's a remarkable and flawlessly executed sequel that sets the bar very high for future releases of the franchise; however, newbies must beware from the infernal difficulty of the Conquest version, which is relentless and unforgiving, only fit for the seasoned enthusiast.
Fire Emblem Fates: Conquest is one of the best RPGs available on a handheld device, offering a punishing challenge that is mischievously veiled by immaculate visual design and thought-provoking tactical gameplay.
Its combat stays consistently interesting and most other aspects are on par with Awakening, which is plenty to make it a fine tactical title worthy of investigation by anyone intrigued. When the rest of the game is considered, it feels as if Intelligent Systems tossed in just about every notion to cross the development team's mind, which makes applauding its ambition easier than considering everything a rousing success.
Conquest is a great game, and I fell for its hardcore lean at times, but when I was backed into a corner after a series of hard fights with no resolution but to lower the difficulty, I wished I was playing Birthright instead.
Clearly the best of the fates trio. Great difficulty imo (I played in normal casual but am a bit of a noob) and the story was incredible. Birthright feels like a more obvious path, but this also leads to a more obvious story. Conquest feels more fleshed out - although I will say that the deaths in Birthright are more emotional.
Bella historia, aunque se estanca un poco a mitad de juego. Muchos personajes son buenos, otros, olvidables. El juego es ridiculamente dificil en varios niveles, creo que ese es el punto mas negativo y por lo que no merece un 10. Es absurdo que no permitan entrenar a las unidades. SI te equivocas, como todo el mundo que jugo por primera vez, vas a batallar aun mas en superar los niveles y conseguir los matrimonios que merecen la pena ver. El soundtrack es bellisimo, mejor que Ocarina of Time. Un ultimo punto negativo, y por lo que no merece un 9.5, es el sistema de clases, realmente no hay forma de darse cuenta que tan importante es elegir la clase y las caracteristicas de los personajes al usar ciertas armas, por lo que uno se encuentra "a ciegas" a la hora de decidir como equipar a las unidades.
The fate series had 3 games it all put out at once, and while I think they are all of similar quality; Conquest is the best of them. The same issues are present in this version as it's counterparts, 2 chapters at the end are connected, but don't give you a save between them, the game is largely designed on casual play over traditional, the marriage/child mechanic is forced and heavily encouraged, and Corrin is still as personable as dry wall.While this game is treated as the hardest of the 3, in reality it's actually far more fair and reasonable. A lot of the hardness in the game really just comes from being unprepared or not getting proper levels for certain units, and while most games this would be bad design, in Fire Emblem, it's par the course. In fact, a lot of conquest actually feels like it was designed with far more thought and reason beyond. Conquest's story actually presents proper moral dilemmas and doesn't end things as tightly as it's counterparts because that's what war is.Conquest still has some awful moments, most notably chapter 11, and Nohr's family issues with their father, but it largely feels like they were heading to fix the issues till Nintendo ordered more games in Fate. In a lot of ways, you can see what Fate was suppose to be in conquest, but overall this is just a mediocre experience with some interesting bits.
Im giving this game a 4 because of one huge issue with the game play. This one thing makes this game among the most frustrating, games I have EVER had played in recent memory. It's the BS RNG. I don't know what the hell Nintendo did, but the RNG in this game is very different from every other fire emblem game made in the last 10 years.
Got a 98% chance to hit? Guess what you miss. Oh guess what you miss again, and again and again. The enemy has a 3% chance to crit your unit and instantly kill it? He crits. Not once not twice, but 3 or more turns in a row. The RNG in this game so **** that it defies logic. Rare RNG mishaps are COMMON IN THIS GAME!!! Because of this, you will find yourself restarting not only to terrible level up RNG on your units but also to terrible RNG in combat as well. Oh yeah , and the enemy units will frequently have completely broken weapons that were designed to be very strong but not hit very much, but oh guess what, The broken ass RNG makes these weapons and spells connect Every. Single. Time. WITHOUT FAIL!!!. Oh yea, and this is on normal difficulty.
This game will make you want to punch a small child.
Otherwise the story is good, if you can manage not to sell this game back to Gamestop before you beat it.
SummaryTwo kingdoms at war – the peace-loving Hoshido and the glory-seeking Nohr. It is up to the player to decide which side to fight for. As the prince/princess of Hoshido, who was raised by Nohr royal family, you will be torn between two families you love. Whichever path you take, you will face different types of challenges.